Retire 26th April, 2019 5th May, 2019
This is what happens when you want to capitalise on the success of The Last of Us and the popularity of open world games and combine it with a vehicle like Mad Max (PC). The result is a rushed, generic, forgettable zombie apocalype game with clunky mechanics, stripped-down crafting and repetitive combat.
- Bike controls are horrible
- Clunky UI for crafting and weapon switching
- Melee combat starts out pretty well in terms of animations; hits connect with body partss and you can dodgeroll effectively. Just as well really, because the ranged weapon aiming is awful
- Everything in crafting uses scrap, but you can only carry 10. Everything in the game can be crafted from scrap, rags and beer cans, which feels incredible shallow
- Weapon durability and fuel consumption rates are ridiculous. Most weapons last for one encounter, and take 6-9 of your max 10 scrap to repair
- In a game that focuses around a biker and his ride, the game fails in this area. The landscape is too cluttered to ride it effectively and the handling is terrible
- It's quite pretty, but FPS while riding the bike is about 20
- Deek talks to himself so much he sounds insane
- Running around an infestation area looking for nests is dull and repetitive.
- Sound design is poor; you should be able to hear where zombies are with all the noise they make, but they usually aren't where the sound effects would indicate.
- Characters are underdeveloped and there's barely any history in the game of what caused the apocalypse or what the zombies actually are
Bugs (still in the game Jan 2020)
- Some voice lines play twice
- Some subtitles show for voicelines which don't play
- One of the early missions is about following a helicopter, which was invisible
- Trying to close doors to keep zombies out teleports you to the other side of the door with the zombies
- The settings say the game has auto aim and aim tracking, but it rarely works